<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>The Game Design</title><description>Game design craft and AI-assisted development.</description><link>https://thegamedesign.com/</link><item><title>From Prompt to Prototype: An AI-Assisted Workflow That Ships</title><link>https://thegamedesign.com/articles/prompt-to-prototype-ai-assisted-workflow-that-ships/</link><guid isPermaLink="true">https://thegamedesign.com/articles/prompt-to-prototype-ai-assisted-workflow-that-ships/</guid><description>A step-by-step 2026 workflow for turning a rough idea into a testable prototype with AI help, without falling for the one-prompt-makes-a-game myth.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><category>ai-game-development</category><category>prototyping</category><category>indie-dev</category><category>workflow</category><category>rosebud</category><category>2026-trends</category></item><item><title>AI-Assisted Game Dev in 2026: What Actually Works in Production</title><link>https://thegamedesign.com/articles/ai-assisted-game-dev-2026-what-works-in-production/</link><guid isPermaLink="true">https://thegamedesign.com/articles/ai-assisted-game-dev-2026-what-works-in-production/</guid><description>A practical 2026 guide to AI-assisted game development: the tools that ship, the workflows that hold up, and where AI still hurts more than it helps.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>ai-game-development</category><category>game-production</category><category>indie-dev</category><category>unity-muse</category><category>workflow</category><category>2026-trends</category></item></channel></rss>