Real workflows from paper prototype to playable build

Ship better games, faster.

AI-assisted game development and design craft, from prototype to launch.

Start free. If the build needs an outside set of eyes, game-design teardowns start at $250.

A paper game prototype with handwritten cards and dice beside a playable MECH combat build

Image: Bud Leiser

A QA lead tests two builds against the same representative cases
guide

Build an Evaluation Set Before You Add More AI

A source-linked guide to build an evaluation set before you add more ai.

Sep 3, 2026

A producer walks through unnumbered AI production review gates
guide

AI Game Development Checklist: 10 Gates Before You Build

Ten practical gates for deciding whether an AI-assisted game concept is ready for a prototype, playtest, vertical slice, or larger production budget.

Aug 27, 2026

A producer divides a game prototype into scoped cost and time trays
guide

How Much Does a Game Prototype Cost? A Scope-First Guide

A practical way to budget a game prototype by the decision it must support, with clear examples of what a teardown, prototype sprint, and full build can cover.

Aug 20, 2026

A paper game prototype with handwritten cards and dice beside a playable MECH combat build
guide

AI for Solo Devs: Doing the Work of a Small Team

A practical 2026 guide for solo game developers using AI to cover the roles a small team would fill, what it handles well, and where you still have to be the expert.

Aug 13, 2026

An indie team reviews evidence before expanding production spending
guide

Use a Steam Playtest Before You Expand the Production Budget

A structured playtest can answer onboarding and core-loop questions before a small studio commits to a larger production scope.

Aug 10, 2026

An indie team assembles one polished playable vertical slice
guide

Building a Vertical Slice Faster With AI Tooling

How small teams use AI tooling in 2026 to build a convincing vertical slice faster, what to fake, what to finish, and how to keep the slice honest.

Aug 6, 2026

An art director reviews a consistent character pipeline and rejects drift
guide

Where AI Helps (and Where It Hurts) in Game Art Pipelines

A candid 2026 look at generative AI in game art: the stages where it genuinely speeds a pipeline, the stages where it quietly costs you, and how to tell them apart.

Jul 30, 2026

Handwritten paper game cards, dice, and colored tokens arranged for a tabletop playtest
guide

From Prompt to Prototype: An AI-Assisted Workflow That Ships

A step-by-step 2026 workflow for turning a rough idea into a testable prototype with AI help, without falling for the one-prompt-makes-a-game myth.

Jul 23, 2026

Playable MECH combat build showing the player mech fighting enemies in a rocky arena
guide

AI-Assisted Game Dev in 2026: What Actually Works in Production

A practical 2026 guide to AI-assisted game development: the tools that ship, the workflows that hold up, and where AI still hurts more than it helps.

Jul 20, 2026

Get the AI Game Production Checklist

Ten practical checks for moving from concept to a testable build, plus occasional field notes from The Game Design.

Quick human check

Preparing the human check…